Root Cellar Sanctuary Fallout 4
Dec 09, 2015 For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled 'The Root Cellar in Sanctuary'. The root cellar is a shelter built in Sanctuary Hills, under a neighboring property two houses east of the House of Tomorrow in 2287. It appears that the owner was not accepted into a vault so he made his own bomb shelter. It is a small cellar containing a single mattress, a safe and various. ⦁ The Sanctuary Root Cellar now contains a renamed Wooden Crate, entitled, Sanctuary Hermit's Stash Crate. Contained inside are all the items you should need to get your settlements going and help survive the extreme enemy buffs given by my other mods.
Your Sanctuary Root Cellar
Feeling a little sick so I won’t be my usual wordy self.
Another entry in the list of “things that drive me nuts”. This time it’s the Root Cellar accessible in Sanctuary. It’s a cute little location and all, but it’s leaves some things to be desired.
First, it has lights and very obvious power lines stretching to and from the Root Cellar door, but no way to access the power. I’m not suggesting it needs to output 300 units of power or anything, but at least some way to hook up to it would be nice.
Second, despite being very clearly within the confines of the Sanctuary settlement, sleeping in the bed placed there does not grant you Well Rested perk, because (somehow) the bed is not owned by you. Yes, even if everything else in Sanctuary is.
Finally, minor objection but still relevant, the music selection changes from generic relaxed music outside Sanctuary to dark and foreboding when inside the Root Cellar. It’s a Root Cellar, not the doorway to the underdark or something!
Obviously, I’ve addressed all of these:
There is now a power conduit you can wire into in the back of the house containing the Root Cellar. It provides a whopping 2 units of power, i.e. barely enough to power one turret. It will also power any lights/etc. in the area as-is.
The entire Root Cellar cell has been marked as owned by the Player, and the bed has been specifically marked as owned by the Player. This means anything spawned in the cell will be considered owned by the Player, and also means that sleeping in the bed will grant you the Well Rested bonus.
The default music for the cell has also been changed to match the default music for Sanctuary. No more jarring shifts in music; instead the music should stay the same going in or out of the Root Cellar.
NOTES
The power conduit for the Root Cellar may not be accessible until you wire something to it. Specifically, you’ll need to put down some other wire-up powered item (turrent, conduit, whatnot), then run the wire from the item to the Root Cellar power conduit. Once it is wired once it will work normally, e.g. you’ll be able to run wires from it to other locations.
Sanctuary Hills
Overview of Sanctuary Hills in its original state after leaving Vault 111
Site
map marker
part of
Segments
buildings
Root Cellar Sanctuary Fallout 4 Walkthrough
Root cellar
Rosa residence
Hawthorne residence
People
factions
External links
owners
leaders
Other actors
creatures
robots
Other
quests
Out of Time
The Molecular Level
Raider Troubles
Sanctuary
Taking Point
When Freedom Calls
Root Cellar Sanctuary Fallout 4 Download
Technical
cell name
SanctuaryExt (post-War)
SanctuaryExt02
SanctuaryExt03
SanctuaryExt04
SanctuaryExt05
SanctuaryExt06
SanctuaryExt07
SanctuaryExt08
SanctuaryExt09
SanctuaryExt10
POICC01 (northwest)
POIRJ03 (raider outpost north)
ref id
0000dd60 (post-War)
0000dd3f
0000dd61
0000dd81
0000dd3e
0000dd5f
0000dd40
0000dd3d
0000dd5e
0000dd82
0000dd1d (northwest)
0000dcfc (raider outpost north)
terminal entries
Sanctuary Hills, often referred to as Sanctuary, is a location and settlement in the Commonwealth in 2287.
HistoryEdit
Built sometime in the 2070s, Sanctuary Hills was a friendly suburb of Concord, located on a small island about a mile north of the town and accessible only by a wooden bridge, consisting of 14 prefabricated homes. Before the Great War, Sanctuary Hills was the home of the Sole Survivor, who lived in the House of Tomorrow with their spouse Nate/Nora, their son Shaun, and their robot butler Codsworth.
On Saturday October 23rd, 2077, many families were just beginning their weekend mornings when their radios and television sets began reporting nuclear detonations in New York and Pennsylvania at 9:42 a.m. At 9:47 a.m., Boston was hit by one atomic warhead, and Sanctuary Hills was hit by the subsequent atomic blast seconds later. Select citizens that had spaces reserved fled to Vault 111, just through the woods surrounding the community, to escape the atomic fire. After the war Sanctuary Hills was largely left to decay, with several of the original homes collapsing and the others falling in to various states of disrepair. Its only residents during the post war era were radroaches, bloatflies, Codsworth, and the Vault-Tec rep for a very short period of time. Upon return to the town following cryogenic stasis, Sanctuary Hills will often become the first settlement in the Commonwealth to fall under the Sole Survivor's control.
The ruins of the development became a prospective settlement for the survivors of the Quincy Massacre, led by Preston Garvey, who are trapped in the nearby Museum of Freedom in Concord. After the quest When Freedom Calls, Sanctuary Hills becomes the first new Commonwealth Minutemen settlement after their destruction at Quincy.
The settlement is equipped with the pre-existing crafting stations:
LayoutEdit
Sanctuary Hills is accessible by a small footbridge from Vault 111 and original main road over the larger bridge crossing the Misty Lake river, leading to Concord, via the Red Rocket fueling station. The village itself is built along a single road, which ends in a cul-de-sac. The site is populated by several houses which, by 2287, are in various states of decay. To the west of Sanctuary Hills the Misty Lake is located and is the source to the two rivers surrounding the small island of Sanctuary Hills.
There are multiple safes and lootable items to be found in Sanctuary. Starting from the bridge leading out of the community, there is a floor safe (Advanced) hidden under a dresser in the blue house to the north of the road. In the yellow house at the curve of the street, there is a terminal (Novice) and a safe (Novice) with a makeshift bomb on the top and tension trigger affixed to the left hand side. In the blue house next to the yellow one is a Nuka-Cherry in the fridge, a first aid box in the bathroom and a locked suitcase (Novice) in the bedroom. In the Sole Survivor's house, the player character can find an issue of Grognak the Barbarian on the kitchen table and the 'You're SPECIAL!' book under the dresser in Shaun's room.
There is a safe (Novice) in the house and a root cellar around the back of the following house down the street; just before the roundabout. The house south of the roundabout has a floor safe (Novice) hidden under the baby bed.
The root cellar is a shelter built under a neighboring property, two houses up from the House of Tomorrow in 2287. It appears that the owner was not able to reserve a space in a vault and so made his own shelter. The door can be found at the back of the house, just before the cul-de-sac in the northeast of Sanctuary Hills. It is next to a bush of wild mutfruit plants. There is a duffle bag containing leveled loot on the roof of the same house, accessible via the fallen tree to the rear of the house.
InhabitantsEdit
In 2287Edit
|
Pre-War inhabitantsEdit
- Nora/Nate
Notable lootEdit
The House of TomorrowEdit
- Grognak the Barbarian issue #3 – On the kitchen counter.
- You're SPECIAL! – In Shaun's bedroom, under the dresser. Grants +1 to the selected SPECIAL stat.
- Shaun's crib, a unique crib – In Shaun's bedroom. This is only useful in the crafting menu.
Root cellarEdit
- Three gold bars can be found around and on the safe.
Related questsEdit
- The Molecular Level (optional; only if the Sole Survivor chose to ask for help from the Minutemen)
NotesEdit
- Attempting to leave pre-War Sanctuary Hills via any method other than evacuating to Vault 111 will result in the bomb being dropped instantly, resulting in an instant death.
- There is a military vehicle on a small island southwest of Sanctuary Hills amid strong rads, with a medic box inside, a military helmet next to the dead soldier, a box of ammo hidden between waste containers and some glowing fungus.
- There is a single raider with a small shelter to the north of the town, who usually has an attack dog and some loot. The raider respawns occasionally.
- Sanctuary Hills is a useful place for an early settlement as it contains all the base game crafting workshops, of which all but the cooking and chemistry stations are near to the fast travel spawn point. The cooking station is on the driveway of the blue house marked 'Russell' on the mailbox, north of the bridge to the Red Rocket truck stop and the chemistry station is behind the yellow house marked 'Hawthorne' on the mailbox. It is a good idea to move the cooking and chemical stations to a more desirable location instead of scrapping them as the second rank of the Local Leader perk is not readily available until level 14.
- There are four mailboxes with the owners' names painted on, 'Rosa' opposite the Sole Survivor's house, 'Hawthorne' on the first house still standing on the left coming over the main bridge, 'Russell' is on the ground next to its original post in front of the first house on the right as the player character comes over the main bridge and 'Able.' However, in the pre-War version of the town, all mailboxes are generic, with no name painted on any.
- One can find some fragmentation grenades in a green trash can on the left of the wooden bridge exiting Sanctuary Hills to the east. This is similar to Fallout 3 where, in Springvale close to the exit of Vault 101, one can find frag grenades in a blue mailbox.
- Sanctuary Hills is referred to as just 'Sanctuary' on the official location marker in the game.
- There is a random encounter in which one can come across feral ghouls with the names of some of the pre-War inhabitants of Sanctuary Hills. This encounter is repeatable, even if the ghouls are killed.
- Upon returning and 'discovering' Sanctuary Hills for the first time, an acoustic echo from It's All Over But the Crying plays and slowly fades out, a nod to the place that Sanctuary once was.
- The white picket fences found around the outside of the houses count towards the item limit. They can be scrapped, or stored if the appropriate Picket Fences magazine is found if this becomes a problem.
- When Sanctuary Hills is under attack, assaults can come in via the south bridge, via the path north to Vault 111 and even from the east.
- After exploring the neighborhood with Codsworth, he tells the Sole Survivor the directions to Concord. In his directions, he mentions the footbridge to the south. This is slightly odd considering there were cars and even an IFV that were in Sanctuary Hills, meaning the residents drove on a footbridge. However, as Preston Garvey states, the footbridge dates back to the American Revolutionary War. Meaning, it is technically still a footbridge, one that's over 600 years old.
- The Concord water tower which can be seen in pre-War Sanctuary uses the post-War model.
- The Chem dealers house in pre-War Sanctuary contains two large, blue shipping containers.
- The Chryslus Cherry Bomb found in the driveway immediately to the right of the path leading to Vault 111 can be found rotated 180 degrees after leaving the vault.
- The pre-War version of Sanctuary Hills is not truly changed by the nukes in the game files; instead, Sanctuary Hills (pre-War) is a separate location, and the player character is moved to the standard game map after the cryo freezing room scene, so one is not really missing out on seeing nuclear destruction. The original Sanctuary Hills may be accessed by using the console command coc PreWarSanctuaryExt01.
- Sanctuary Hills can become a target for the Nuka-World raiders to take over.
- Sanctuary Hills appears in the ending slides.
AppearancesEdit
Sanctuary Hills appears only in Fallout 4. Additionally, it is mentioned in the Game Show Gauntlet quest in Fallout Shelter.
Behind the scenesEdit
- Sanctuary Hills appears to be set in the same location as the real-world Minute Man National Historical Park, as both are located northwest of Concord across what appears to be the Concord River, the bridge used to access Sanctuary in-game is nearly identical to the real-life Old North Bridge[1] and the location's map-marker bears a resemblance to the Minuteman statue adjacent to the bridge in real-life (Sanctuary also has a Minuteman statue, albeit adjacent to the wrong side of the bridge). Preston Garvey can be heard commenting on that if one accompanies him all the way to Sanctuary Hills from Concord without fast traveling.
- The houses in Sanctuary Hills are based on the real-world Lustron prefabricated houses, constructed after World War II in response to the shortage of housing for returning G.I.s.
- The acoustic echo of It's All Over But the Crying, is possibly a reference to the original Fallout and Fallout 3, as other songs (Maybe and I Don't Want to Set the World on Fire) from the same band are played at the beginning of the two games' introductions, before the series' iconic 'War... War never changes' speeches.
BugsEdit
- Playstation 4Xbox One Upon fast travel to the settlement, the residents may appear on the roofs of some buildings—especially the one with the workshop — making dialogue difficult or even impossible. This can be resolved this by either fast traveling again (sometimes 2 or 3 times to resolve), waiting for them to walk and fall off the roof, by building stairs up to the roof via the workshop and climbing up or, if the player character already reached level 41, jetpack onto the roof with a modified power armor.[verified]
- Playstation 4 Occasionally, upon fast traveling to Sanctuary Hills, a lone Vertibird will appear over the settlement hovering for a moment. It will then suddenly lose control and crash, inflicting damage to the Sole Survivor if they are too close to the area of impact.[verified]
- PCPlaystation 4Xbox One Checking the settlement stats on the player's Pip-Boy for Sanctuary Hills may display erroneous stats, such as 0 defense, 0 beds and/or 0 water. This does not affect the settlement in any way, and the stats should reset to normal by fast traveling back to Sanctuary Hills, except for the happiness level which may drop (especially if the Sole Survivor is away for a long time without noticing the glitch on the Pip-Boy). That stat will take some time to re-establish.[verified]
- Playstation 4 There is an invisible maple tree for scrapping in the northern corner behind the yellow house that is next door north of the blue house with the cellar. It can't be seen normally, but in construction mode, the outline is highlighted in yellow. It can be scrapped for wood.[verified]
- Playstation 4 Sometimes upon fast traveling to Sanctuary Hills, the settlers may become hostile. Simply reloading a save seems to fix this.[verified]
- Playstation 4 Sometimes upon fast traveling to Sanctuary Hills, Trashcan Carla's Brahmin may be stuck inside the house that contains the workshop, weapons workbench, and power armor station. Her merchant services will not be affected, however.
GalleryEdit
Pre-WarEdit
Post-WarEdit
Ending slidesEdit
ReferencesEdit
- ↑Comparison of Old North Bridge
|
|