06.09.2019»»пятница

A Rather Large Fleet Of Civilian Ships

06.09.2019
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This chapter is meant as a place where you all, as well as I, can reference ship classes and fleet strengths. Most of these are just guesses, I do plan on putting a drawing of the CV-307, and the A-309 ASAP to give you an idea of what they look like. So, yeah, here it is.

  1. Bluffer

Earth Defense Fleet Ship Classes and Strength

Synonyms, crossword answers and other related words for LARGE FLEET armada We hope that the following list of synonyms for the word armada will help you to finish your crossword today. We've arranged the synonyms in length order so that they are easier to find.

Fighters

Approximately 500(Active), 2000(In Storage) F-302A Banshee Space Superiority Fighters-The mainstay of the Earth's space and atmosphere defenses where they are allowed to be. They are fast, tough, and heavily armed. They are however, outclassed in a turning fight by the Colonial Vipers, but are adaptable and will be updated and designated as its successor. It is named the Banshee for its loud howling engine in atmosphere and like the legend it is based on, the Banshee's engine is last thing most hostiles hear due to the experienced and battle hardened pilots and the excellent fire control of the numerous weapons it mounts.

Approximately 5000(Planned) FA-302B Banshee II Space Superiority Fighters-The second incarnation of the Banshee is the deadliest known fighter in existence. Its base design on the outside is identical to the older model, but under the skin its far more advanced. It uses a similar system of thrusters to match the maneuverability of the Viper making it an even match to the Viper on its own but along with the other advances, it makes it far superior. Its armor has been supplemented by a shield generator placed where the now unnecessary back seater went behind the pilot. This now halved crew compliment allows the Banshee to be fielded in far larger numbers. It now has mountings for much larger missile racks allowing an improved capacity of ten Space Sparrows. An additional pair of guns has been mounted along with the previously mounted guns and additional ammunition capacity. The biggest difference of the Banshee II is its designation. It is now an attack fighter, with upcoming missile upgrades to allow it to be deadly to hostile capital ships and the added necessity of it to be able to unleash JDAM and JSOW smart bombs on planet side targets.

Gunships & Recon Ships

Approximately 250(Planned) U-306 Ghost Class Long Reconnaissance Ship-The Ghost is the most vital manner in which the SGC explores and gathers intel. Its cloak is completely undetectable to sensors below the development of the Asgard and Ancients, it has a long range and is further expanded by offworld bases and stationing the Ghosts aboard the Fleet's ships. It is easily flyable, making it well suited to the SG Teams of the SGC. It is very maneuverable and lightly armed for its mission.

Bluffer

Approximately 500(Planned) A-309 Mohican Class Attack Gunship-A weaponized version of the U-306, with triple the missiles, and double guns of the U-306. It has the same maneuverability and is tougher than its older version. It also has a large cargo and passenger capacity. It also has a very long range due to its hyperspace generator but the superior shielding and other improved systems of the Mohican mean that cloak is not possible.

Capital Ships

23(Active) 5(Under Construction) 12(Planned) BC-304 Daedalus Class Battlecruisers-The backbone of the Earth Fleet, the Daedalus class is extremely adaptable, fast, shielded, and deadly. They are very maneuverable for ships of its size and have the same toughness as anything in the galaxy. But their let down are their small fighter compliments as well as their relatively small crew sizes, making it unsuited to large scale planet-side landings where a Stargate is not present.

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3(Active) 2(Under Construction) 3(Planned) BB-305 Alaska Class Battleships-These ships are to be the heavy sluggers of the Earth Fleet, mainly seeking out large numbers of capital ships on their own and be surrounded and then let loose their deadly Asgard Plasma Beams while their faster Battlecruiser escorts pin them in and tear their hostiles apart. But, like their smaller predecessors, their fighter compliments are easily overwhelmed. But due to the nature of its mission to seek and destroy enemy capital ships and the fact that small fighter craft are of no consequence to the ship's very powerful shields mean that it has no need to worry.

4(Planned) CV-307 Halsey Class Deep Space Carriers-These craft are a direct answer to the small fighter compliment of Earth ships and the larger ones of their adversaries. They are a similarly built to a Battleship, but longer. Their hangars are much larger and there's a middle one taking up the space behind the bridge with the landing in the rear of the ship, allowing for rapid recovery of fighters while two large exits allow for an equally rapid deployment of their one hundred fighters. But due to its lack of ship to ship plasma beam weapons and its heavy reliance on point defense rail guns and fighter protection this class of ship is not a ship of the line but a command hub for fighter operations from within a protective screen of its accompanying Carrier Task Force, comprising of 2 Battleships and 10 Battlecruisers.

1(Under Construction) BCV-308 Enterprise Class Battle Carrier Command Ship-This ship is the overzealous product of everything Earth is capable of. It's sheer size is a direct response to the large, but unlike the Battlestars of the Colonies, this ship is deadlier then it is large. Its massive size automatically means this ship is the Flagship of Earth, and has a fully outfitted CIC just for the purpose of Fleet command and command if its three hundred Banshee strong fighter compliment. The ship itself can do what a Mercury class can do, it has a built in factory to replace any casualties. It's purpose of being a display of power is also aimed at the Jaffa, rogue Ori followers, Lucians, and Wraith. But this ship, being capable of ripping apart anything in the known galaxy has another darker more sinister mission that the top military brass would rather keep under wraps. This capability to fight and destroy anything it wants makes this ship practically invincible because of its massive power generation capacity that allow the shields of this ship to take the brunt of the entire might of any fleet and then send it back with interest.

Civilian Ships

(8 Planned)Pioneer Class Mobile Colony-A product of the IOA, it is meant to be the first means of colonization for Earth once colonization is viable. It is built similarly to Atlantis, but unlike Atlantis, it has a system of interconnected rings instead of the Ancients' snowflake design. Its main defense is its shield and the ability to make a run for anywhere else but the place of danger. The cities are designed for luxury, capacity, and defense. But, the mere possibility of them being built is a long shot at best, due to them being completely unnecessary and unviable due to the massive demands of their construction. So the future of the Pioneers is in doubt.

(4 Planned)Voyager Class Scientific/Exploration Ship-The product of frustrated civilian scientists within the SGC, these rather large and complex ships are meant as the purest essence of scientific purpose with very little weaponry, and its main means of defense being its Battleship grade shields. This type of ship has a massive deep space telescope, dozens of labs, and many facilities for more dangerous experiments that would not be advisable in other circumstances. But, as always, it will have a military escort of selected troops to keep the rather eccentric civilian crew and commanders from putting themselves into unnecessary danger or to take over the defense of the ship should they fall under attack. But unfortunately, the only thing on a lower priority is the Pioneer Mobile Colony.

Colonial Fleet Ship Classes and Strength

Warstars

Olympus Class Warstar (4 Active, 2 Building, 6 Planned)-The Warstar is an old notion, as good as Battlestars are, they aren't good enough to allow for fleet command of other Battlestars and their own escorts. The Olympus class is specifically designed for the purpose of commanding a large fleet from the midst of massive battles against large numbers of Cylon Basestars. They are massive, even by Colonial standards, and have the capability of taking on a dozen Basestars on their own. Their four hangar bays are capable of holding a full complement of Vipers numbering close to eight hundred at full readiness. These ships are planned to be the final line of defense for the individual colonies if an attack breaks through rapidly before the Fleet can be massed and buy time for the bulk of the Fleet to come to bear.

Battlestars

Columbia Class Battlestar (35 Active, with 20 of those planned for Decommission)-Same class as the Galactica and her original eleven sisters. The ones that are meant for decommissioning have been stripped of their frontal batteries and two thirds of their fighter and Raptor compliments.

Mercury Class Battlestar (30 Active, 20 Building, 10 Planned)-Same class as the Pegasus. These Battlestars are bigger and badder than any previous Battlestar class with automated batteries which are aligned more along the flanks and the bow. They are modern and very well endowed with computer equipment and even a factory capable of replacing Vipers lost in combat.

Valkyrie Class Battlestar (55 Active, 25 Building, 40 Planned)-Smaller Battlestar currently being used as a late addition to the Fleet during the first Cylon War due to its adaptability and ease of change in the sleek deadly design it has remained a key part of the Fleet. It is equivalent to Earth's Pocket Battleships of World War II, and are used like them too, whenever they aren't attached to the Battlestar Groups centered around the larger Columbia's and Mercury's, as fast deadly attack ships to be used in hit and run attacks. They tend to follow the mantra of 'Outfight what you can't outrun, and outrun what you can't outfight.'

Cruisers

Demetrius Class Light Cruiser (280 Active, 10 Building, 20 Planned)-New class of Light Cruiser, a cross between a Battlestar and a Destroyer, with the speed of its smaller cousins and comparable firepower to allow it replace its larger cousins in the line of battle should it be called upon. Relies heavily on speed and firepower, and has a small Viper compliment.

Loki Class Heavy Cruiser (150 Active, with 25 Planned for Decommissioning)-Aging class of Heavy Cruiser, most are retrofitted for new advances but due to the expensive manner in which the class has to be modernized, its days are numbered. But it is still a good ship, with larger firepower and armor that allows it to be deadly force in battle, but what it makes it different from a Light Cruiser is its large compliment of Vipers.

Civilian

Protection Class Heavy Cruiser (130 Active, 10 Building, 40 Planned)-New class of Heavy Cruiser meant to replace the aging Loki's. It is slimmer, and longer, making it inherently more deadly with more weapons emplacements and larger hangar bays.

Destroyers

Sentry Class Light Destroyer 480 Active, with 130 Planned for Decommissioning)-Extremely old class of ship, only about as big as the Earth Battlecruiser but barely armored and lightly armed. Most are just waiting to be decommissioned or to be used as training ships for small academies.

Pirate

Runner Class Heavy Destroyer (400 Active, 35 Building, 55 Planned)- A new innovation for the Colonials, mostly designed for convoy defense against pirates and Cylon ships. Its heavy armaments are on par with that of a Light Cruiser, but its armor and size lets it down. It relies on itself and its own accompanying wolfpack of sister ships and smaller Warrior Class Light Destroyers for defending against superior forces until the fleet they are escorting either bring their superior armaments and Viper squadrons to bear, or their convoy can jump away.

Warrior Class Light Destroyer (230 Active, 50 Building, 80 Planned)-New class designed for the purpose of replacing the relic Sentry class. They are more heavily armored, and far faster, but their weaponry has not changed beyond the type of weaponry to accommodate new advances.

Marinestar

Chariot Class Marinestar (10 Active, with 5 Planned for Decommissioning)-A nearly extinct class of ship from the first days of the Cylon War. Most of their sisters had been destroyed, but those that didn't fall in battle were kept in reserve to be used to retake a planet or reinforce a ship's marine compliment if it were boarded. It is the size of a Heavy Cruiser, but not as heavily armed or armored. But it is very adaptable, with the ability to enter an atmosphere and land its compliment of five thousand Marines or Army troops along with their large compliment of vehicles and massive amounts of supplies, equipment, and ammunition.

Ravager Class Marinestar (35 Active, 2 Building, 3 Planned)-The mainstay of the Colonial Marines, these ships are the size of a Battlestar, with massive hangers in the belly to launch large numbers of landing craft along with four to five hundred Vipers and Raptors, depending on the mission. It's larger space means it can hold, at maximum, over eight thousand Marines complete with the vehicles and armored vehicles that the mobility focused Colonial Marines need. But what sets it apart from the Chariots is that it has a much thicker armor belt. Like its older cousins, these ships can land on a planet, and quickly establish prefabricated fire bases along with a main Forward Operating Base.

Fighters and Utility Ships

Viper Mk. II-VI (Approximately 1,500,000, 3,000,000 Building, with 650,000 Planned for Decommissioning)-The mainstay of the Colonial Fleet, these fighters are cheap, fast, easy to fly, and above all, deadly. The sheer size of their combat wings makes these fighters a true force to be reckoned with. The Battlestar wings are the pride of the Fleet but are not the deadliest. The smaller cruiser and destroyer wings are much more deadly due to their smaller more flexible formations. These craft are also used extensively in the Colonial Navy, Colonial Marine Corp, and Colonial Army, as well as the individual Colonies' Reserves.

Raptor (Approximately 860,000)-Although the Raptor is not as glamorous a job as the Vipers are, they are just as important. With dozens of adaptations, mission sets, and specializations, they can have the firepower necessary to rip apart entire squadrons of fighters, or can carry enough humanitarian supplies to feed two hundred people. They are the primary method of inter-fleet transport and are a vital part of the Fleet's everyday operations and big wartime actions.

Rover Landing Ship (3,000)-The Rover is the least loved item in the Colonials' arsenal, it is basically a big box with engines and a cockpit. It's the main method of heavy lifting of the Colonials' space to planet and planet to space operations. It is capable of bearing loads up to a 2,000 tons, or five hundred troops, or over twenty armored vehicles such as the Mjolnir Main Battle Tank(Itself capable of holding a dozen troops such as the Israeli Merkava MBT.) and still have room for a full company. But the ability of the Rover to bring down a prefabricated structure, in the stead of the usual large cargo bay, to be used as a firebase in a defensive ring around the main base of operations is what makes it popular with the dirt eaters of the Colonial military, because it means they'll have a dry place to sleep and cover in a fight. It is very fragile though, being extremely susceptible to hostile fire which is why they are heavily escorted by Vipers and Raptors.

Well sorry if you thought this would be another chapter folks, but I have been out of town and this was all I was able to do while I was gone. Rest assured the next chapter is on the way, I am currently working on it right now, but I felt the need to give you something to let you know that I have not abandoned this story. Also, it is less than two weeks until the contest I described a few chapters ago is concluded. But not one story has been posted for that opportunity. So if you want that chance, you'd better make it quick or else there won't be any co-written chapters.