09.08.2019»»пятница

Skyrim Special Edition Sweetfx

09.08.2019
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If you already own The Elder Scrolls V: Skyrim and are thinking of trying Skyrim Special Edition, you may have questions about how the improved version of Bethesda's RPG will work in terms of mods, saved games, and most importantly, modded saved games.

  1. Skyrim Special Edition Sweetfx
  2. Mods For Skyrim Special Edition

Skyrim Special Edition brought advanced support for modding with 64-bit on PC, meaning players can load up more heavy mods with fewer issues and instability. For all the mods listed in this round. The Elder Scrolls V: Skyrim Special Edition is a remastered version of Skyrim released in October 2016 and only available on PC, Xbox One and PlayStation 4. Special Edition is 64-bit and built on an updated version of the Creation Engine that Bethesda Game Studios used for Fallout 4.

Here's what we know, and it's not all good news. We'll update this post with any additional information we discover.

Skyrim and Skyrim Special Edition are two separate games

Skyrim Special Edition Sweetfx

You probably know this one, but just in case: if you own Skyrim and its expansions, you'll get Skyrim Special Edition for free, and you don't need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.

They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.

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Existing unmodified saved games can be used with Skyrim SE

If you've got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it's just a matter of copying and pasting the files:

'Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition.'

So, you'll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.

Modded saved games won't work at all with Skyrim SE

We've tested this a bit, and can confirm that saved games in which you used mods for the original Skyrim don't work with Skyrim SE.

Bethesda told us this in their email:

'Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present.'

Dave Talamas, Community Manager of Nexus Mods, had this to say:

'Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.

'Our advice for mod users is to expect to start fresh when it comes to playing SSE.'

Mods For Skyrim Special Edition

Skyrim SE versions of SkyUI and Skyrim Script Extender are in the works

Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition. There is now an alpha being tested for the SSE, however.

SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a completely workable version of SkyUI for Skyrim SE (though there's an alpha version available for testing).

There are plenty of mods for Skyrim SE already

Since Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many have done this already—and Nexus Mods is making this process as easy as possible for them.

The Nexus Mods page for Skyrim SE is right here, so you can see what's currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an Unofficial Skyrim Special Edition Patch, which like its predecessor, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition.

Nexus Mod Manager now supports Skyrim SE

If, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it now supports Skyrim Special Edition.

You can download the new version of Nexus Mod Manager here.

Skyshade reshade

We'll update this post with any additional information we come across.

Requirements
Permissions and credits
Skyrim special edition sweetfx

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

I'd like to greatly thank the people who worked to create ReShade and it's shader files. Wouldn't be possible without their hard work.

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs
  • Version 2.1

    • - Less Red
      - Colours rebalanced slightly
      - No longer using Vibrance shader
  • Version 2.0

    • - Fully rebuilt from the ground up using the ReShade 3 framework
      - More significant changes made to visuals compared to v1.0
      - Perfomance optimization
      - Shader load order improved
  • Version 1.0