Nov 3, 2009 - New Dawn of War II Chaos Rising Expansion Details. Needing digits, not heels or toes) plying only what you have to hand in terms of squad leaders and commander units. Yep, they'll also be playable in multiplayer mode.
Warriors of Chaos warbands represent a mixture of terrifying barbarian warriors and chaos hounds supporting them.
Warriors of Chaos require the Chaos Warriors Race PackDLC to be playable. In addition, the Race Pack added some units to the pre-existing roster. These extra units will not appear in the game at all unless you purchase the DLC (however, the base WoC roster will still appear).
Legendary Lords[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
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Archaon the Everchosen
| Cost (MP): | 2000 (1500) |
---|
Turns: | 1 |
---|
Upkeep: | 350 |
---|
| Health: | 4356 |
---|
Leadership: | 85 |
---|
Speed: | 33 |
---|
Melee attack: | 70 |
---|
Melee defence: | 60 |
---|
Charge Bonus: | 55 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 140 |
---|
Armour-Piercing Damage: | 330 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
Magical Attacks: | Yes |
---|
|
|
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- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
---|
Cost (MP): | 2200 (2200) |
---|
Turns: | 1 |
---|
Upkeep: | 525 |
---|
| Health: | 6441 |
---|
Leadership: | 75 |
---|
Speed: | 78 |
---|
Melee attack: | 60 |
---|
Melee defence: | 52 |
---|
Charge Bonus: | 52 |
---|
Damage Resist Missiles: | 25 |
---|
|
| Weapon Damage: | 135 |
---|
Armour-Piercing Damage: | 405 |
---|
Melee Interval: | 3.7 s |
---|
Bonus vs. Large: | 28 |
---|
Range: | 4 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
|
---|
Cost (MP): | 1200 (1100) |
---|
Turns: | 1 |
---|
Upkeep: | 120 |
---|
| Health: | 3915 |
---|
Leadership: | 90 |
---|
Speed: | 40 |
---|
Melee attack: | 70 |
---|
Melee defence: | 60 |
---|
Charge Bonus: | 45 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 340 |
---|
Armour-Piercing Damage: | 180 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
- Strider: Speed and combat penalties caused by terrain are ignored by this unit.
|
---|
Cost (MP): | 1000 (1650) |
---|
Turns: | 1 |
---|
Upkeep: | 100 |
---|
| Health: | 6132 |
---|
Leadership: | 100 |
---|
Speed: | 60 |
---|
Melee attack: | 60 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 40 |
---|
Damage Resist Magic: | 25 |
---|
Damage Resist Missiles: | 60 |
---|
|
| Weapon Damage: | 300 |
---|
Armour-Piercing Damage: | 140 |
---|
Melee Interval: | 4 s |
---|
Range: | 3 |
---|
Magical Attacks: | Yes |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
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Dawn Of War 2 Chaos Units Map
Lords[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 1000 (1000) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 3480 |
---|
Leadership: | 70 |
---|
Speed: | 33 |
---|
Melee attack: | 65 |
---|
Melee defence: | 55 |
---|
Charge Bonus: | 35 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 320 |
---|
Armour-Piercing Damage: | 170 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2856 |
---|
Leadership: | 65 |
---|
Speed: | 33 |
---|
Melee attack: | 48 |
---|
Melee defence: | 44 |
---|
Charge Bonus: | 20 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 240 |
---|
Armour-Piercing Damage: | 120 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2856 |
---|
Leadership: | 65 |
---|
Speed: | 33 |
---|
Melee attack: | 48 |
---|
Melee defence: | 44 |
---|
Charge Bonus: | 20 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 240 |
---|
Armour-Piercing Damage: | 120 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2856 |
---|
Leadership: | 65 |
---|
Speed: | 33 |
---|
Melee attack: | 48 |
---|
Melee defence: | 44 |
---|
Charge Bonus: | 20 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 240 |
---|
Armour-Piercing Damage: | 120 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2856 |
---|
Leadership: | 65 |
---|
Speed: | 33 |
---|
Melee attack: | 48 |
---|
Melee defence: | 44 |
---|
Charge Bonus: | 20 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 240 |
---|
Armour-Piercing Damage: | 120 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Heroes[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 1000 (700) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 3051 |
---|
Leadership: | 70 |
---|
Speed: | 33 |
---|
Melee attack: | 65 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 30 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 275 |
---|
Armour-Piercing Damage: | 145 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
|
---|
Cost (MP): | 1000 (450) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2640 |
---|
Leadership: | 60 |
---|
Speed: | 33 |
---|
Melee attack: | 42 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 16 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 220 |
---|
Armour-Piercing Damage: | 95 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (450) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2640 |
---|
Leadership: | 60 |
---|
Speed: | 33 |
---|
Melee attack: | 42 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 16 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 220 |
---|
Armour-Piercing Damage: | 95 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (450) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2640 |
---|
Leadership: | 60 |
---|
Speed: | 33 |
---|
Melee attack: | 42 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 16 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 220 |
---|
Armour-Piercing Damage: | 95 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1000 (450) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 2640 |
---|
Leadership: | 60 |
---|
Speed: | 33 |
---|
Melee attack: | 42 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 16 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 220 |
---|
Armour-Piercing Damage: | 95 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
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Melee Infantry[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 375 (375) |
---|
Turns: | 1 |
---|
Upkeep: | 50 |
---|
| Health: | 78 |
---|
Leadership: | 60 |
---|
Speed: | 35 |
---|
Melee attack: | 34 |
---|
Melee defence: | 28 |
---|
Charge Bonus: | 18 |
---|
| Weapon Damage: | 21 |
---|
Armour-Piercing Damage: | 7 |
---|
Melee Interval: | 4.2 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 500 (500) |
---|
Turns: | 1 |
---|
Upkeep: | 100 |
---|
| Health: | 78 |
---|
Leadership: | 60 |
---|
Speed: | 35 |
---|
Melee attack: | 34 |
---|
Melee defence: | 20 |
---|
Charge Bonus: | 21 |
---|
| Weapon Damage: | 7 |
---|
Armour-Piercing Damage: | 20 |
---|
Melee Interval: | 4.6 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 550 (550) |
---|
Turns: | 1 |
---|
Upkeep: | 137 |
---|
| Health: | 198 |
---|
Leadership: | 80 |
---|
Speed: | 32 |
---|
Melee attack: | 46 |
---|
Melee defence: | 62 |
---|
Charge Bonus: | 26 |
---|
| Weapon Damage: | 32 |
---|
Armour-Piercing Damage: | 12 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
Magical Attacks: | Yes |
---|
|
|
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 750 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 187 |
---|
| Health: | 92 |
---|
Leadership: | 70 |
---|
Speed: | 46 |
---|
Melee attack: | 32 |
---|
Melee defence: | 20 |
---|
Charge Bonus: | 36 |
---|
| Weapon Damage: | 44 |
---|
Armour-Piercing Damage: | 14 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
---|
Cost (MP): | 800 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 200 |
---|
| Health: | 90 |
---|
Leadership: | 75 |
---|
Speed: | 28 |
---|
Melee attack: | 36 |
---|
Melee defence: | 44 |
---|
Charge Bonus: | 20 |
---|
| Weapon Damage: | 26 |
---|
Armour-Piercing Damage: | 10 |
---|
Melee Interval: | 4 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 900 (850) |
---|
Turns: | 1 |
---|
Upkeep: | 225 |
---|
| Health: | 90 |
---|
Leadership: | 75 |
---|
Speed: | 28 |
---|
Melee attack: | 30 |
---|
Melee defence: | 38 |
---|
Charge Bonus: | 10 |
---|
| Weapon Damage: | 10 |
---|
Armour-Piercing Damage: | 24 |
---|
Melee Interval: | 4.4 s |
---|
Bonus vs. Large: | 19 |
---|
Range: | 1 |
---|
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 900 (850) |
---|
Turns: | 1 |
---|
Upkeep: | 225 |
---|
| Health: | 90 |
---|
Leadership: | 70 |
---|
Speed: | 28 |
---|
Melee attack: | 36 |
---|
Melee defence: | 32 |
---|
Charge Bonus: | 26 |
---|
| Weapon Damage: | 10 |
---|
Armour-Piercing Damage: | 28 |
---|
Melee Interval: | 4.4 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1300 (1250) |
---|
Turns: | 1 |
---|
Upkeep: | 325 |
---|
| Health: | 131 |
---|
Leadership: | 85 |
---|
Speed: | 28 |
---|
Melee attack: | 46 |
---|
Melee defence: | 60 |
---|
Charge Bonus: | 26 |
---|
| Weapon Damage: | 32 |
---|
Armour-Piercing Damage: | 12 |
---|
Melee Interval: | 3.8 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1500 (1400) |
---|
Turns: | 1 |
---|
Upkeep: | 375 |
---|
| Health: | 131 |
---|
Leadership: | 85 |
---|
Speed: | 28 |
---|
Melee attack: | 36 |
---|
Melee defence: | 54 |
---|
Charge Bonus: | 16 |
---|
| Weapon Damage: | 15 |
---|
Armour-Piercing Damage: | 31 |
---|
Melee Interval: | 4.3 s |
---|
Bonus vs. Large: | 26 |
---|
Range: | 2 |
---|
|
|
- Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1500 (1450) |
---|
Turns: | 1 |
---|
Upkeep: | 375 |
---|
| Health: | 131 |
---|
Leadership: | 85 |
---|
Speed: | 28 |
---|
Melee attack: | 48 |
---|
Melee defence: | 46 |
---|
Charge Bonus: | 32 |
---|
| Weapon Damage: | 12 |
---|
Armour-Piercing Damage: | 38 |
---|
Melee Interval: | 4.1 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Monstrous Infantry[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 800 (800) |
---|
Turns: | 2 |
---|
Upkeep: | 200 |
---|
| Health: | 494 |
---|
Leadership: | 40 |
---|
Speed: | 54 |
---|
Melee attack: | 34 |
---|
Melee defence: | 32 |
---|
Charge Bonus: | 24 |
---|
| Weapon Damage: | 30 |
---|
Armour-Piercing Damage: | 70 |
---|
Melee Interval: | 3.8 s |
---|
Range: | 2 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
---|
Cost (MP): | 1000 (1000) |
---|
Turns: | 2 |
---|
Upkeep: | 250 |
---|
| Health: | 494 |
---|
Leadership: | 40 |
---|
Speed: | 54 |
---|
Melee attack: | 34 |
---|
Melee defence: | 32 |
---|
Charge Bonus: | 24 |
---|
| Weapon Damage: | 30 |
---|
Armour-Piercing Damage: | 70 |
---|
Melee Interval: | 3.8 s |
---|
Range: | 2 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
---|
Cost (MP): | 1000 (1000) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 548 |
---|
Leadership: | 100 |
---|
Speed: | 42 |
---|
Melee attack: | 36 |
---|
Melee defence: | 28 |
---|
Charge Bonus: | 30 |
---|
| Weapon Damage: | 118 |
---|
Armour-Piercing Damage: | 42 |
---|
Melee Interval: | 3.8 s |
---|
Range: | 2 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
---|
Cost (MP): | 1650 (1650) |
---|
Turns: | 2 |
---|
Upkeep: | 412 |
---|
| Health: | 616 |
---|
Leadership: | 72 |
---|
Speed: | 64 |
---|
Melee attack: | 32 |
---|
Melee defence: | 40 |
---|
Charge Bonus: | 32 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 33 |
---|
Armour-Piercing Damage: | 77 |
---|
Melee Interval: | 4 s |
---|
Bonus vs. Large: | 26 |
---|
Range: | 2 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
---|
Melee Cavalry[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 1450 (1400) |
---|
Turns: | 2 |
---|
Upkeep: | 366 |
---|
| Health: | 130 |
---|
Leadership: | 74 |
---|
Speed: | 66 |
---|
Melee attack: | 44 |
---|
Melee defence: | 50 |
---|
Charge Bonus: | 44 |
---|
| Weapon Damage: | 28 |
---|
Armour-Piercing Damage: | 10 |
---|
Melee Interval: | 4.6 s |
---|
Range: | 1 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1600 (1500) |
---|
Turns: | 2 |
---|
Upkeep: | 400 |
---|
| Health: | 130 |
---|
Leadership: | 74 |
---|
Speed: | 66 |
---|
Melee attack: | 42 |
---|
Melee defence: | 34 |
---|
Charge Bonus: | 80 |
---|
| Weapon Damage: | 31 |
---|
Armour-Piercing Damage: | 15 |
---|
Melee Interval: | 5 s |
---|
Range: | 1 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Missile Cavalry[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 500 (500) |
---|
Turns: | 1 |
---|
Upkeep: | 125 |
---|
| Health: | 91 |
---|
Leadership: | 48 |
---|
Speed: | 90 |
---|
Melee attack: | 22 |
---|
Melee defence: | 20 |
---|
Charge Bonus: | 24 |
---|
| Weapon Damage: | 19 |
---|
Armour-Piercing Damage: | 5 |
---|
Melee Interval: | 5 s |
---|
Range: | 2 |
---|
| Missile Damage: | 15 |
---|
Armour-Piercing Missile Damage: | 7 |
---|
Reload Time: | 8.1 |
---|
Ammunition: | 16 |
---|
Range: | 80 |
---|
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire when mounted and moving.
|
---|
Cost (MP): | 600 (600) |
---|
Turns: | 1 |
---|
Upkeep: | 162 |
---|
| Health: | 91 |
---|
Leadership: | 48 |
---|
Speed: | 90 |
---|
Melee attack: | 22 |
---|
Melee defence: | 26 |
---|
Charge Bonus: | 24 |
---|
| Weapon Damage: | 19 |
---|
Armour-Piercing Damage: | 5 |
---|
Melee Interval: | 5 s |
---|
Range: | 2 |
---|
| Missile Damage: | 6 |
---|
Armour-Piercing Missile Damage: | 21 |
---|
Reload Time: | 9 |
---|
Ammunition: | 12 |
---|
Range: | 70 |
---|
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire when mounted and moving.
|
---|
Cost (MP): | 750 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 188 |
---|
| Health: | 98 |
---|
Leadership: | 54 |
---|
Speed: | 90 |
---|
Melee attack: | 26 |
---|
Melee defence: | 26 |
---|
Charge Bonus: | 30 |
---|
| Weapon Damage: | 20 |
---|
Armour-Piercing Damage: | 6 |
---|
Melee Interval: | 5 s |
---|
Range: | 2 |
---|
| Missile Damage: | 18 |
---|
Armour-Piercing Missile Damage: | 8 |
---|
Reload Time: | 7.2 |
---|
Ammunition: | 18 |
---|
Range: | 90 |
---|
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire when mounted and moving.
|
---|
Chariots[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 950 (750) |
---|
Turns: | 1 |
---|
Upkeep: | 237 |
---|
| Health: | 1434 |
---|
Leadership: | 70 |
---|
Speed: | 78 |
---|
Melee attack: | 22 |
---|
Melee defence: | 28 |
---|
Charge Bonus: | 76 |
---|
| Weapon Damage: | 29 |
---|
Armour-Piercing Damage: | 11 |
---|
Bonus vs. Infantry: | 18 |
---|
Melee Interval: | 4 s |
---|
Range: | 3 |
---|
|
|
Gorebeast Chariot
| Cost (MP): | 1300 (1200) |
---|
Turns: | 2 |
---|
Upkeep: | 325 |
---|
| Health: | 1640 |
---|
Leadership: | 70 |
---|
Speed: | 66 |
---|
Melee attack: | 30 |
---|
Melee defence: | 32 |
---|
Charge Bonus: | 80 |
---|
| Weapon Damage: | 16 |
---|
Armour-Piercing Damage: | 34 |
---|
Bonus vs. Infantry: | 28 |
---|
Melee Interval: | 4 s |
---|
Range: | 3 |
---|
|
|
---|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
---|
Artillery[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 1200 (1200) |
---|
Turns: | 2 |
---|
Upkeep: | 300 |
---|
| Health: | 1457 |
---|
Leadership: | 70 |
---|
Speed: | 20 |
---|
Melee attack: | 18 |
---|
Melee defence: | 14 |
---|
Charge Bonus: | 5 |
---|
| Weapon Damage: | 21 |
---|
Armour-Piercing Damage: | 7 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
| Missile Damage: | 72 |
---|
Armour-Piercing Missile Damage: | 262 |
---|
Explosive Damage: | 30 |
---|
Explosive Armour-Piercing Damage: | 90 |
---|
Reload Time: | 10.8 |
---|
Ammunition: | 25 |
---|
Range: | 420 |
---|
Magical Attacks: | Yes |
---|
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
---|
Monsters and Beasts[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 400 (400) |
---|
Turns: | 1 |
---|
Upkeep: | 100 |
---|
| Health: | 76 |
---|
Leadership: | 38 |
---|
Speed: | 95 |
---|
Melee attack: | 26 |
---|
Melee defence: | 17 |
---|
Charge Bonus: | 18 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 19 |
---|
Armour-Piercing Damage: | 3 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 475 (475) |
---|
Turns: | 1 |
---|
Upkeep: | 118 |
---|
| Health: | 76 |
---|
Leadership: | 38 |
---|
Speed: | 95 |
---|
Melee attack: | 26 |
---|
Melee defence: | 17 |
---|
Charge Bonus: | 18 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 19 |
---|
Armour-Piercing Damage: | 3 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
Poison Attacks: | Yes |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 800 (800) |
---|
Turns: | 1 |
---|
Upkeep: | 200 |
---|
| Health: | 3827 |
---|
Leadership: | 56 |
---|
Speed: | 85 |
---|
Melee attack: | 40 |
---|
Melee defence: | 34 |
---|
Charge Bonus: | 50 |
---|
Damage Resist Missiles: | 15 |
---|
|
| Weapon Damage: | 290 |
---|
Armour-Piercing Damage: | 155 |
---|
Melee Interval: | 4 s |
---|
Range: | 3 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- - ! -Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
|
---|
Cost (MP): | 1600 (1600) |
---|
Turns: | 2 |
---|
Upkeep: | 400 |
---|
| Health: | 9465 |
---|
Leadership: | 100 |
---|
Speed: | 39 |
---|
Melee attack: | 65 |
---|
Melee defence: | 30 |
---|
Charge Bonus: | 40 |
---|
| Weapon Damage: | 150 |
---|
Armour-Piercing Damage: | 450 |
---|
Melee Interval: | 4 s |
---|
Range: | 5 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
|
---|
Cost (MP): | 2000 (2000) |
---|
Turns: | 2 |
---|
Upkeep: | 500 |
---|
| Health: | 6441 |
---|
Leadership: | 75 |
---|
Speed: | 76 |
---|
Melee attack: | 52 |
---|
Melee defence: | 50 |
---|
Charge Bonus: | 52 |
---|
Damage Resist Missiles: | 25 |
---|
|
| Weapon Damage: | 140 |
---|
Armour-Piercing Damage: | 320 |
---|
Melee Interval: | 3.6 s |
---|
Bonus vs. Large: | 30 |
---|
Range: | 3 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
|
---|
Regiments of Renown[editedit source]
Unit | Recruitment | General | Melee | Ranged | Defense |
---|
Cost (MP): | 950 (950) |
---|
Turns: | 1 |
---|
Upkeep: | 238 |
---|
| Health: | 90 |
---|
Leadership: | 85 |
---|
Speed: | 38 |
---|
Melee attack: | 43 |
---|
Melee defence: | 58 |
---|
Charge Bonus: | 20 |
---|
| Weapon Damage: | 29 |
---|
Armour-Piercing Damage: | 9 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
---|
Cost (MP): | 1000 (1000) |
---|
Turns: | 1 |
---|
Upkeep: | 250 |
---|
| Health: | 92 |
---|
Leadership: | 80 |
---|
Speed: | 46 |
---|
Melee attack: | 38 |
---|
Melee defence: | 29 |
---|
Charge Bonus: | 36 |
---|
| Weapon Damage: | 46 |
---|
Armour-Piercing Damage: | 12 |
---|
Melee Interval: | 3.6 s |
---|
Range: | 1 |
---|
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
---|
Cost (MP): | 1250 (1250) |
---|
Turns: | 1 |
---|
Upkeep: | 312 |
---|
| Health: | 548 |
---|
Leadership: | 100 |
---|
Speed: | 42 |
---|
Melee attack: | 43 |
---|
Melee defence: | 39 |
---|
Charge Bonus: | 30 |
---|
Damage Resist Physical: | 15
|
---|
|
| Weapon Damage: | 118 |
---|
Armour-Piercing Damage: | 42 |
---|
Melee Interval: | 3.8 s |
---|
Range: | 2 |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
---|
Cost (MP): | 1950 (1950) |
---|
Turns: | 1 |
---|
Upkeep: | 488 |
---|
| Health: | 616 |
---|
Leadership: | 82 |
---|
Speed: | 64 |
---|
Melee attack: | 38 |
---|
Melee defence: | 53 |
---|
Charge Bonus: | 32 |
---|
Damage Resist Missiles: | 25 |
---|
|
| Weapon Damage: | 33 |
---|
Armour-Piercing Damage: | 77 |
---|
Melee Interval: | 4 s |
---|
Bonus vs. Large: | 26 |
---|
Range: | 2 |
---|
Magical Attacks: | Yes |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
|
---|
Cost (MP): | 1700 (1700) |
---|
Turns: | 1 |
---|
Upkeep: | 308 |
---|
| Health: | 308 |
---|
Leadership: | 84 |
---|
Speed: | 66 |
---|
Melee attack: | 44 |
---|
Melee defence: | 58 |
---|
Charge Bonus: | 44 |
---|
| Weapon Damage: | 15 |
---|
Armour-Piercing Damage: | 35 |
---|
Bonus vs. Infantry: | 15 |
---|
Melee Interval: | 4.6 s |
---|
Range: | 1 |
---|
Flaming Attacks: | Yes |
---|
|
|
- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
---|
Cost (MP): | 1550 (1550) |
---|
Turns: | 1 |
---|
Upkeep: | 387 |
---|
| Health: | 1457 |
---|
Leadership: | 80 |
---|
Speed: | 20 |
---|
Melee attack: | 23 |
---|
Melee defence: | 21 |
---|
Charge Bonus: | 5 |
---|
| Weapon Damage: | 21 |
---|
Armour-Piercing Damage: | 7 |
---|
Melee Interval: | 4.3 s |
---|
Range: | 1 |
---|
| Missile Damage: | 72 |
---|
Armour-Piercing Missile Damage: | 262 |
---|
Explosive Damage: | 30 |
---|
Explosive Armour-Piercing Damage: | 90 |
---|
Reload Time: | 8.4 |
---|
Ammunition: | 40 |
---|
Range: | 420 |
---|
Magical Attacks: | Yes |
---|
|
|
- Cannot Run: This unit cannot run and will only move at walking pace.
- Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
---|
Retrieved from 'https://totalwarwarhammer.gamepedia.com/index.php?title=Warriors_of_Chaos_unit_roster&oldid=73676'
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