01.08.2019»»четверг

Xcom Long War Gene Mods

01.08.2019
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About this mod

Xcom Long War Mod. In XCOM EW LW Beta 15 Are mechs useful early game? And no I am not a fan of gene mods besides second heart, neural blocking, and leg mods. Can I get Steam achievments with long war mod on XCOM? How can I upgrade a MEC in Xcom: Enemy Within on iPhone?

Xcom Long War Gene ModsXcom Long War Gene Mods

This Is The Long War Edition Of My XCom Welcome To Hell Mod
- This Is Not A Difficulty Tweak
- This Is Not A Beginner Tweak,
This Is A Total Long war Overhaul Including Perks, Weapons, Small Items, Armors And Level Up Stats. Fallout new vegas face overhaul.

Requirements
Xcom

Nexus requirements

Mod nameNotes
Long War
Permissions and credits

Author's instructions

Xcom Long War Gene Mods 3

Just always give proper credits to the authors.

File credits

Obviously This Mod Wont Even Be Possible Without The Awesome Long War Mod
So My Credits Goes To All Devs Of Long War Mod, All The People Who Made It Together
Also Credits To All The Makers Of Little PatcherGUI Mods. They Just Made The Life Easy. Cheers :)
Special Credits To
- wghost81 aka Wasteland Ghost for Geoscape Pause on Notifications for EU and EW, Soldier Gender Probability
- tracktwo for Line-of-Sight Indicators, LoadoutManager
- The Iron Rose For Drone Repair enabled, Lightning Reflexes, Mec Trooper Level Loss, Carlock + CustomizeUniqueSoldiers
- Kaldreth for Psionic And Mec Officers
- XMarksTheSpot for SituationRoom Panic-Defense Values
- eclipse666 for EXALT Reminder, Carlock + CustomizeUniqueSoldiers
- sectoidfodder for Alien strategic stats exposed

Donation Points system

This mod is not opted-in to receive Donation Points

Xcom Long War Gene Mods Download

Mirrors
Changelogs
  • Version 3.0.1

    • Change Log V3.0.1 - These Changes effect Both Normal and Dynamic war Versions
      -----------------
      - Integrated Show Real Hit Chances Mod
      - Changed INTERCEPTOR Engage Duration (Battle Speed)(From 10 ~ 15 And 15 To 20) (No Change In Dynamic War Mod)
      - Increased Mec Guns Reaction Range To Match Its Weapons Range
      - Increased LMG's Reaction Range To Match Its Weapon Range
      - Increased Sawed Off ShotGun Range From 9 To 14
      - Increased Maskmen Rifle Range And Reaction Range To 50
      - Decreased Mec Flamethrower Radius From 180 To 120
      - Increased Med Flamethrower Range From 8 To 12
      - Integrated Enhanced Soldier Nicknames - Long War
      - Changed Weapons Ammo Capacity
      - Permanent Will Loss is 7
      - Ghost Armor Perk Changed From Concealment To Low Cover.
      - Ghost Armor Have Poison Immunity.
      - Flake Ammo Have Deadeye Perk.
      - Breaching Ammo Have Ranger
      - Gunners Can Equip Armor Piercing Ammo, Engineers Cannot.
      - Heat Ammo further Nerfed (From 75% to 50%)
      - Corrected Descriptions of all armors.
      - MSGT gain random stats after every mission, instead of every 3 missions. This is done so we can get back the lost will with its 30% chance every mission.
      - Edited XComStrategyGame.UPK to make sure MSGT's do not gain extra HP, Def and Aim and only Gain Will.
      - Carbines have +5 Aim (They already had it but it was +6 so i fixed it back to +5)
      - Reduced Machine Pistols Aim Penalty to -5 from inconsistent numbers.
      - Engineer Perk tree level repair and ranger swapped places
      - Arc Thrower capture rate nerfed from 900 to 10.
      - Infantry Perk Lock N Load Replaced With Bombard
      Dynamic War Mod Changes - These Changes only effect Dynamic war Version
      ----------------
      - Integrated Exalt ini Tweak Mod
      - Increased Fatigue Per Officer From 0 To 6
      - Removed Max Fatigue Mod (Since It Makes Dynamic War Mod Too Easy)
      - Increased INTERCEPTORs Repair Time To 288 From 144
      - PSI Training Time Increased To 240 From 168
      - Decreased Number Of PSI Testing Slots To 4
      - Gene Mods Time Increased 50%
      - Increased Mec Chop Up Duration To 15 Days
      - Increased Mec Chop Up Cost 100%
      - Faster To Get Arc Thrower (Cause Its Annoying If U Miss Sectoids In DW)
      - Decreased Alien Containment Cost From 75 To 50
      - Reduced Alien Containment Construction Time by half.
      - Increased Item Elerium. Alloys, Meld Cost Multiplier 1.5x To 2x
      - Increased Arc Thrower Cost From 100 To 450
      - Increased Item Time From 1 To 1.5
      - Dynamic War Changed To 0.5 And Missions Changed To 120
      - Increased OTS Squad Size 2 Research Cost 2x
      - Decrease Cost Of Weapons And Other Salvage Stuff
      - Reduced Alloys(1 to 0.4), Elerium(20 to 6), Meld(1.0 to 0.6) Income
      - Critical Wound Fatigue Penalty 12
      - Integrated Virtual Reality Training Mod With 1 xp Per Day
      - Deceased Alien Research Speed From 240 To 100
  • Version 3.0.0

    • Change Log V3.0.0 -
      -----------------
      - Revamped Officer Promotions
      - 4 Field Commanders
      - 4 Colonels
      - 8 Majors
      - 4 Captains
      - 4 Lieutenants
      A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Captains
      B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Lieutenants
      Or U Can Have
      A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
      B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
  • Version 2.9.1

    • Change Log V2.9.1 -
      -----------------
      - Wider Spread Of Alien Defense Stat In Veteran Mod So That Aliens Gradually Grow In Time, Not Sudden Jump In Difficulty
      - Changed Psi Chance From 45% To 70%
      - Revamped Body Armor Stats
      - Increased Engineer Requirements Drastically
      - Slowed Down Research Speed Significantly
      - increased construction of items and buildings cost, Meld And Alloys And Elerium Requirements
      - arora and vortex armors have increased item slot numbers
      - Mec And Shiv Armor Stats Revamped
      - Sniper And Gunner Double Tap Replaced By Light Em Up
      - Pulse Research Revamped
      - Plasma Research Time increased
      - Reduced Alien Research Speed
      - Further Increased Dynamic War Missions From 80 To 100 (This Decreases Number Of Missions In A Month)
      - Cheat Mod Changes -
      - NO INTERCEPTOR REPAIR Time
      - 100% psi Chance
      - Pistol And SMG Damage Buff
  • Version 2.9

    • Change Log V2.9 -
      ----------------
      - PSI XP Back To Normal
      - Aircraft Weapons Revamped
      - Increased Alien Harvest Resource Gain From Missions
      - Dynamic War
  • Version 2.8

    • Change Log 2.8 -
      ---------------
      - Mec Carry 7 Items
      - Mec Holo Targeter Turned Into Aim Assist - +5 Aim, Ranger Perk
      - CCS Shifted To The Trumper From Knietic Strike Module
      - Goliath Mec VPT And RST Swapped
      - Valk Mec Flush And Rapid Fire Swapped
      - Random Will Gain Changed
      - changed xp and psi xp
      - MSGT gain random stats after every 3rd mission
      - Shadow Armor Gives +10 Will
      - Aurora Armor Gives +15 Will
      - Vortex Armor Gives +30 Will
      - Solders Level Up Faster
      - Aliens Tech Up Faster
      - Fixed Max Flat Damage Resistance Bug
      - Adjusted Aliens HP And DR According To New Bug Fixed DR Values
      - No Items Give Negative Will (All Items That Reduce Will No Longer Reduce Will)
  • Version 2.7

    • Change Log 2.7 -
      --------------
      - Valkyrie Mec Perk Tree Fixed
      - Heat Ammo Nerfed (From 100% to 75%)
      - Infantry Perk Ready For Anything Replaced With Tactile Sense
      - Tweaked Aircraft Armaments - (Coil Guns Are Focused On Armor Penetration While Laser Cannons Focused On Raw Damage)
      - Increased Alien Weapons Costs A Bit (Since It Became A Staple For XCom $ Source)
      - Tweaked Alloys And Elerium Balance
      - Will Stat Nerf (Its No Fun When No One Ever Panics, Also Makes Some Items/Perks Useless)
      - Updated Will Stat For All Classes (For Details Look At The Infographs Or Read The Read Me)
      - Goliath Perk Tree Tweaked
      - master sergeants no longer gain additional stats (cause it gets boring when all ur troops have 20 hp, 120 aim, 120 will, 20 defense, takes out the uniqueness out of the game)
      - Arc Rifle Disable Shot Fixed (Apparently should have never removed that sniper property lol my bad)
  • Version 2.6

    • - shotgun range aim penalty reduced (previously shotguns were useles, constantly getting 1% shots on anyone 2 feet away)
      - Arc Thrower Stun Chance (Now Cannot Fail, No Matter How Much Health Alien Have)
      - Reduced Alien Weapons Cost (So as to offset the increased arc thrower stun chance)
      - core armoring grants resilence
      - alloy carbit plating grants extra conditioning
      - fix goliath mec double tap perk
      - Tweaked weapons research
      - Tweaked Armor Research
      - nerfed alien nav computer chance (Still better than normal LW)
      - nerfed elerium amount
      - Nerfed Alloys Amount
      - Added Description For New Items that Grant Perks
      - Fatigue Time At Most 48 Hrs (only Applicable if u are playing a hassle free version)
  • Version 2.5

    • - fatigue back to previous value
      - Dynamic war Ai missions 40 to 60
      - weapons revamped
      - Laser And Pluse Weapons Have +10 Aim
      - Gauss And Basic Weapons Carry More Ammo
      - Plasma Weapons carry Very Limited Ammo But Grants More Damage
      - increased number of officer promotions
      - Remove Sniper Property From Arc Rifle
      - Remove Adrenaline Surge From Restorative Mist
      - mec battle computer - Reactive Targeting Sensors
      - Kinetic Strike Module Grants CCS
      - Fixed Descriptions For Items
  • Version 2.4

    • - Concealment Re Worked (Requires PatcherGUI Mod, Posted In Misc Section)
      - Fixed Scouts Perk Tree Double Packmaster Bug
      - Game Balanced For Hidden Potential Option (Still I Dont Recommend, Just Personal Opinion)
      - Mod Balanced For Training Roulette Option (Still I Dont Recommend, Just Personal Opinion)
      - Close Combat Specilist Given To Cyberdisks, Sectopods, Heavy Floaters
      - Reactive Targeting Sensors Given To Elite Mutons
      - Reduced Elerium Income
      - Tweaked Alloys, Weapon Fragment Income Balance
      - Now Game Works Same In All Difficulties. Only Difference Being HP, Aim, Enemy Ai, Alien Research Speed, Number Of Enemies In Missions, Starting Panic In Countries, And Other Panic Values. U Get Same Amout Of $ For Missions In All Difficulties, U Get Same Number Of Alloys, Elerium, Weapons Fragments In All Difficulties.
  • Version 2.3

    • - Reduced Construction Time Of Alien Containment Chamber (For Those Who Just Want To Rush MECS With The Help Of Obtaining Credits From Interrogating Aliens)
      - Drum Mags Offers Ready For Anything Perk
      - Rocketeer Perk Sharpshooter Changed With Smoke N Mirrors
      - Infantry Perk Executioner Changed With Lock N Load
      - Scouts Perk Tree Reshuffled
      - Lock N'Load Item Perk Bug Fixed (Requires PatcherGUI Mod, Posted In Main Files Section)
  • Version 2.2a

    • - Infantry Perk Tree Revamped (Thanks To The User KudosToMEatYum For Pointing Out The Faults)
  • Version 2.2

    • - Breserkers And Lids Get - Close Encounters, Bring Em On, Run And Gun, Killer Instint
      - Muton Elites Get Light Em Up
      - Banshee Armor And Aegis Armor Stats Swapped And Banshee Armor Got +1 HP
      - Shadow Armor Got +1 Small Item Slots
  • Version 2.1b

    • - Shiv Base HP Reduced From 12 To 8
      - Shiv Recostruction Times Reduced
      - Reinforced Armor Renamed To Utility Jacket
  • Version 2.1a

    • - Only Maskmen Rifle, Sniper Rifle, Battle Rifle, And LMG's Can Be Steadied For Aim Bonus
      - Fixed DR Issues With Some Aliens
  • Version 2.1

    • - Shredder Ammo Can Be Used By Gunners
      - Chameleon Suit Can Be Used By Everyone And Grants Concealment Perk
      - Chitin Plating Provides +1 DR
      - Reinforced Armor Gives Packmaster Perk
      - Restorative Mist Also Provies Adrenaline Surge
      - Alloy Carbid Plating Provides +1 DR
      - Medic Perks Packmaster And Smoke And Mirrors Swapped
      - Gunner Perk Ready For Anything Replaced By Shredder Ammo
      - Revamped Weapon Damage
  • Version 2.0a

    • - Armor Piercing Ammo Only Available To Mecs Shivs And Snipers
      - Removed -12 Will Penality From Psi Screen (Unnecessary Will Loss)
      - Aliens With Damage Reduction Got A Buff To Their Damage Reduction (Based On Current Alien Research)
      - Increased Kinetic Strike Module Damage By +2
  • Version 2.0

    • - Buffed Starting Funds
      - Further Buffed Arc Thrower Stun %
      - Increased Starting Cash By $100
      - Alloy Bipod Can Be Used By Gunners
      - Walker Servos Grans Sprinter Perk
      - Flamethrower Sweeping Angle Increased
      - Reduced LMG Movement Penality From -3 to -1
      - Armor Piercing Ammo Can Be Used By Any Class
      - Construction Times Reduced By 20%
      - Solder Aim And Movement Stats Changed (check below for stats)
  • Version 1.9

    • - Fixed item descriptions (I Was Too Lazy)
      - Granted Holo Targeting to Targeting Module (this makes mec holo targeter useless but there is no way around since that one cannot be equipped by other classes)
      - Granted Sharpshooter to Laser Sights
      - increased abduction cash rewards
      - Slightly increased elerium income
  • Version 1.8

    • - Increased Number Of Weapon Fragments
      - Tweaked Armor Costs As A Balance Fix
      - Kestrel Costs Less Than Carapace
      - Aegis Costs Less Than Banshee
      - Corsair Costs Less Than Titan
      - Tweaked Research Costs And Times
      - Reduced Elerium Dependance And Increased Alloy Requirements (5:7 Ratio Eleriu:Alloys)
      - Solder Mobility Stat Changes
      - Gunner, Sniper = 18 Mobility
      - Infantry, Engineer, Rocketeer = 21 Mobility
      - Assault = 23 Mobility
      - Mec = 25 Mobility
      - Medic, Scout = 28 Mobility
  • Version 1.7

    • - Reduced Elerium Income (Was Getting Too Much, I Had 700 Elerium By 3rd Month)
      - Removed Lock N Load Perk From Hi Cap Mags As It Was Causing Conflict. Instead Given Lock N Load To
      - Alloy Jacketed Rounds
      - Enchanced Beam Optics
      - Plasma Stellerator
      - Given Innate Damage Reduction For Armors
      - Phalanx, Aurora, Kestrel, Carapace = 1 DR
      - Banshee, Aegis, Seraph, Archangel, Shadow, Vortex = 2 DR
      - Corsair, Titan = 3 DR
      - Mec Armor Stats Changed As Follows
      - Mec 1 Paladin - 2 DR - 6 HP - 10 DEF - 4 MOB
      - Mec 2 Defender - 3 DR - 9 HP - 10 DEF - 3 MOB
      - Mec 3 Valiant - 2 DR - 8 HP - 15 DEF - 5 MOB
      - Mec 4 Dauntless - 4 DR - 12 HP - 15 DEF - 4 MOB
      - Mec 5 Devastator - 5 DR - 15 HP - 10 DEF - 3 MOB
      - Mec 6 Vanguard - 3 DR - 10 HP - 20 DEF - 7 MOB
      - Mec 7 Vindicator - 4 DR - 12 HP - 15 DEF - 5 MOB
  • Version 1.6

    • - Reduced Cash Rewards And Cash Income Since U Can Now Capture Aliens 100% And Just Sell Their Junk
      - Removed Perks From Most Weapons (It Was Just A Test Phrase)
      - No Perma Will Loss On Critically Wounded Solders
      - Weapon Changes Are As Follows -
      - SMG - Flush
      - Carbine - Suppression
      - Sawed OffShotgun - Close Combat Specilist
      - SAW - Run And Gun
      - Scope - Damn Good Ground
      - Targeting Module - Sharpshooter
      - High Cap Mags - Lock N Load
      - Alloy Bipod - Platform Stability
      - neural gun link Provides + 20 aim, +20 crit
      - Chameleon Suit is now scouts only and provides concealment
  • Version 1.5

    • - Every Weapon Have A Unique Fitting Perk (For More Info Perks Listed At The End Of The Read Me)
      - Chameleon Suit Can Be Used By Everyone And Now Grants Both Concealment And Ghost Ability
      - Shadow Armor Provides Concealment Along With Ghost
      - Impact Vest Can Be Worn By Gunners
      - Covert Ops Vest Provides Ghost And Grapple Cause Why Not ? Batman :v
      - Alloy Plating Provides Immunity To Criticles Hits (Resilient Perk)
      - Meld Income Reduced
      - Sawed Off Shotgun Build Cost Increased
      - Slight Change To Scout, Assault, Gunner Perk Tree
      - Major Change To Medic Perk Tree
      - Airgame Is Tougher But Doable And Fun (What I Mean Is Shooting Down UFO's Is More Fun Oh Crap Moments Than Frustrating GOD DAMIT Moments)
      - Capturing Aliens Never Fails Cause Lets Face It, How Many Times Did We Savescummed Cause The Capturing Failed. The Game Already Have Lots Of Tedious Tasks To Do.
  • Version 1.4

    • - Fixed Minor Errors
      - Mobility Penality On SAW Weapons Removed
      - SquadSight On LMG Is Removed
      - LMG Is No Longer Restricted, Can Move And Fire, However LMG Have -10 Aim Penality And -3 Mobility
      - Removed Mobility Penality On Sawed Off Shotgun
      - Gunner Perk Snapshot Is Replaced With Deadeye, Since Gunners No Longer Need Snapshot
  • Version 1.2l

    • - Removed Run And Gun Reworked Function Cause Its Buggy, Now Its Just Lock N Load
  • Version 1.0p

  • Version 1.0f

    • Explosives Will No Longer Destroy Fragments, Corpse
  • Version 1.0c

    • Concealment Reworked,
      Full Function Rewritten So That Flanking Enemies Will No Longer Reveal Concealed Troops, Unless The Solder Moves In The Enemies Presence
  • Version 1.0

    • - Holo Targeter Can Be Used By Everyone Including Mecs And Shivs
      - Reworked Primary Weapons Damage Including Arcrifle
      - Reworked Primary Weapons Ammo
      - Sawed Off Shot Gun Now Have 2 Shots And Is No Longer Limited To Point Blank Range, However Its Range Is Till Very Limited Compared To Pistols
      - Max Injury Time Is Now Reduced To 14 Days (I Personally Think Its A Lot)
      - Arc Throwers In Pistol Slot, And High Chance To Stun Aliens
      - Aircombat Is Made Less RNG Dependant And More Tactical
      - Rocket Scatter Reduced
      - Danger Zone Range Increased Drastically
      - Meld Containers Timer Increased
      - Bio Electric Skin And Motion Tracker Range Increased
      - Now Autopsys Only Require 1 Corpse
      - Increased Speed Research Speed By 50%
      - Now Max Engineers Required For Building Any End Game Tech Is 45
      - Reduced Elerium Requirement By 25% And Increased Elerium Income By 20%
      - More Powerful Perk Trees For Classes Which Will Turn Your Solders Into Super Solders
      - And Most Of The Other Changes Done In My Previous XCom EU Welcome To Hell Mod